F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...
This is a website designed for teachers and students in year 5, and addresses components of the working with decimals topic. It is particularly relevant for comparison, addition, subtraction, multiplication and division with decimals. There are pages for both teachers and students. The student pages contain interactive ...
This is a six-page HTML resource about solving problems concerning equivalence of linear algebraic expressions. It contains one video and four questions, three of which are interactive. The resource discusses and explains equivalence of linear algebraic expressions to reinforce students' understanding.
This is a website designed for both teachers and students that addresses components of the arithmetic of fractions. It is particularly relevant for comparison and addition and subtraction of fractions with related denominators. It also contains material on finding a fraction of a quantity where the result is a whole number. ...
Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.
This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.
In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.
In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.
This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...
This is a website designed for both teachers and students that addresses multiplication and division of decimals from the Australian Curriculum for year 7 students. It contains material on multiplication and division of decimals and helps students to understand multiplication and division as inverses of each other. There ...
This is a website designed for both teachers and students that addresses multiplication and division of fractions from the Australian Curriculum for year 7 students. It contains material on multiplication and division of fractions and explains how to deal with whole numbers and mixed numbers when multiplying and dividing ...
This is a four-page HTML resource about solving problems concerning the multiplication of decimals. It contains one video and four questions, two of which are interactive. The resource discusses and explains solving problems involving multiplying a decimal by a whole number to reinforce the students' understanding.
Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...
These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...
This is a six-page HTML resource about solving problems concerning rounding. It contains one video and eight questions, four of which are interactive. The resource discusses and explains solving problems with rounding of decimals to reinforce students' understanding.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.